//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

import Large_Norse_Shield_anim.txt

//==============================================================================
define  Spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments N Sword Iron
         }
      }
   }     
}


//==============================================================================

define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hypaspist_BoredA
ReplaceTexture Infantry G Hypaspist Standard/Infantry N Hirdman Standard
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hypaspist_IdleA
ReplaceTexture Infantry G Hypaspist Standard/Infantry N Hirdman Standard
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hypaspist_walkA
ReplaceTexture Infantry G Hypaspist Standard/Infantry N Hirdman Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry G Hypaspist_AttackA
ReplaceTexture Infantry G Hypaspist Standard/Infantry N Hirdman Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeNorseShield hotspot
					Connect TopOfHead Head hotspot
ReplaceTexture Infantry G Hypaspist Standard/Infantry N Hirdman Standard
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
ReplaceTexture Infantry G Hypaspist Standard/Infantry N Hirdman Standard
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
ReplaceTexture Infantry G Hypaspist Standard/Infantry N Hirdman Standard
				connect RightHand Spear hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
